PTR Patch 3.1 Notes

February 24, 2009

As a blogger, there should be a rule against going to sleep early. Last night I decided to hit the hay a little earlier than normal, therefor missing the release of the Patch notes and all the hub-bub that went along with it. And now the PTRs are up! And, why of course, it has to be a hectic day for me otherwise, so I am just sitting down to digest all the patch notes and changes now.

Here is the PTR Patch 3.1 Notes Digest for Druids:

Druid Tier 8 !

Finally we get our first look at what our Tier 8 gear will look like for us. I was concerned after seeing what the Rogues had to work with, but am very pleasantly surprised that our T8 is quite Druidic indeed! Check it out here! I love all the paw prints, vines, and moons!!

Druid Glyph Changes

There are a few changes as well as a bunch of additions for all druids. No say on whether these will be Major or Minor glyphs, but it is nice to see a few additions that interest me. Feral Glyphs are bold.

  • Glyph of Rebirth — Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
  • Glyph of Starfall  — Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
  • Glyph of Berserk *new*  — Increases the duration of Berserk by 5 sec.
  • Glyph of Wild Growth *new*  — Wild Growth now affects up to 6 targets.
  • Glyph of Nourish *new*  — Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
  • Glyph of Savage Roar *new*  — Your Savage Roar ability grants an additional 6% bonus damage done.
  • Glyph of Typhoon *new*  — Reduces the cooldown of your Typhoon spell by 3 sec.
  • Glyph of Barkskin *new*  — Reduces the chance you’ll be critically hit by melee attacks by 1 to 0% while Barkskin is active.

Druid Class Changes

It’s nice to see changes across the board for all Druid Specs. Many changes for us Ferals. I will post more on what the changes will mean to me very soon.


  • Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
  • Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)
  • Owlkin Frenzy is now properly considered an Enrage effect.

Feral Combat

  • Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
  • Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
  • Maim now stuns the target instead of incapacitate.
  • *New Spell* Savage Defense, 1 rank, level 40 – Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
  • Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
  • Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
  • *New Talent* Primal Gore, Tier 10, 1 point talent – Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
  • Savage Roar is now considered an Enrage effect.


  • Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)
  • Replenish (Tier 9) : This talent is now re-named “Revitalize” and now also works with Wild Growth.
  • Improved Regrowth (Tier 6) renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
  • Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
  • Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
  • *New Talent* Improved Barkskin, Tier 10, 2 point talent – Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.
  • Living Seed: This talent now accounts for your ineffective healing, rather than effective.
  • Replenish: This talent is now re-named “Revitalize” and now also works with Wild Growth.
  • Tree of Life: You can now use Nature’s Grasp and Thorns while within this form.

There are many, many other changes that will have an affect on myself and many druids regarding dual specs, mounts, raids, gear, among other things, that I plan to discuss soon.

These changes will certainly be tweaked many times before they ever hit us on the live Realms. I am trying my best to get my Druid copied to the PTR so I can mess around will all the changes (and maybe get in Ulduar raiding) before it does go live. There is also no set date for when this will go live.

Want to stay up to date with all Patch 3.1 goodness? Check out MMO-Champion.com for their great coverage on all the changes coming to the game we love.

One comment

  1. With the change to Improved Mark of the Wild it seems its a worthwhile talent now for Ferals. Finally copying to the PTR on Broxigar (as Ladon, but still need to change out of tank glyphs) I found that you can snag the DPS talents and have enough room to grab it if you go 54 Feral, 17 Resto, but makes it harder if you try to go a hybrid tank/DPS spec.

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